Switch to use ComponentManager for traits/components
Removed the old StateManager, CommandManager and related classes
and switched over to using ComponentManager for all device trait and
component definitions as well as device state.
Change-Id: I99b99a935ba217703d31aa523a3124cca0fa3e90
Reviewed-on: https://weave-review.googlesource.com/1788
Reviewed-by: Alex Vakulenko <avakulenko@google.com>
diff --git a/src/mock_component_manager.h b/src/mock_component_manager.h
index aa58177..e30b8b0 100644
--- a/src/mock_component_manager.h
+++ b/src/mock_component_manager.h
@@ -29,7 +29,9 @@
ErrorPtr* error));
MOCK_METHOD1(AddComponentTreeChangedCallback,
void(const base::Closure& callback));
- MOCK_METHOD5(AddCommand, bool(const base::DictionaryValue& command,
+ MOCK_METHOD1(MockAddCommand, void(CommandInstance* command_instance));
+ MOCK_METHOD5(MockParseCommandInstance,
+ CommandInstance*(const base::DictionaryValue& command,
Command::Origin command_origin,
UserRole role,
std::string* id,
@@ -89,6 +91,18 @@
const base::DictionaryValue&());
private:
+ void AddCommand(std::unique_ptr<CommandInstance> command_instance) override {
+ MockAddCommand(command_instance.get());
+ }
+ std::unique_ptr<CommandInstance> ParseCommandInstance(
+ const base::DictionaryValue& command,
+ Command::Origin command_origin,
+ UserRole role,
+ std::string* id,
+ ErrorPtr* error) {
+ return std::unique_ptr<CommandInstance>{MockParseCommandInstance(
+ command, command_origin, role, id, error)};
+ }
StateSnapshot GetAndClearRecordedStateChanges() override {
return std::move(MockGetAndClearRecordedStateChanges());
}