blob: 7efc33b946d099115540e8251640dc1ac746e670 [file] [log] [blame]
// Copyright 2015 The Weave Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/backoff_entry.h"
#include <algorithm>
#include <cmath>
#include <limits>
#include <base/logging.h>
#include <base/rand_util.h>
namespace weave {
BackoffEntry::BackoffEntry(const BackoffEntry::Policy* const policy)
: policy_(policy) {
DCHECK(policy_);
Reset();
}
void BackoffEntry::InformOfRequest(bool succeeded) {
if (!succeeded) {
++failure_count_;
exponential_backoff_release_time_ = CalculateReleaseTime();
} else {
// We slowly decay the number of times delayed instead of
// resetting it to 0 in order to stay stable if we receive
// successes interleaved between lots of failures. Note that in
// the normal case, the calculated release time (in the next
// statement) will be in the past once the method returns.
if (failure_count_ > 0)
--failure_count_;
// The reason why we are not just cutting the release time to
// ImplGetTimeNow() is on the one hand, it would unset a release
// time set by SetCustomReleaseTime and on the other we would like
// to push every request up to our "horizon" when dealing with
// multiple in-flight requests. Ex: If we send three requests and
// we receive 2 failures and 1 success. The success that follows
// those failures will not reset the release time, further
// requests will then need to wait the delay caused by the 2
// failures.
base::TimeDelta delay;
if (policy_->always_use_initial_delay)
delay = base::TimeDelta::FromMilliseconds(policy_->initial_delay_ms);
exponential_backoff_release_time_ =
std::max(ImplGetTimeNow() + delay, exponential_backoff_release_time_);
}
}
bool BackoffEntry::ShouldRejectRequest() const {
return exponential_backoff_release_time_ > ImplGetTimeNow();
}
base::TimeDelta BackoffEntry::GetTimeUntilRelease() const {
base::TimeTicks now = ImplGetTimeNow();
if (exponential_backoff_release_time_ <= now)
return base::TimeDelta();
return exponential_backoff_release_time_ - now;
}
base::TimeTicks BackoffEntry::GetReleaseTime() const {
return exponential_backoff_release_time_;
}
void BackoffEntry::SetCustomReleaseTime(const base::TimeTicks& release_time) {
exponential_backoff_release_time_ = release_time;
}
bool BackoffEntry::CanDiscard() const {
if (policy_->entry_lifetime_ms == -1)
return false;
base::TimeTicks now = ImplGetTimeNow();
int64_t unused_since_ms =
(now - exponential_backoff_release_time_).InMilliseconds();
// Release time is further than now, we are managing it.
if (unused_since_ms < 0)
return false;
if (failure_count_ > 0) {
// Need to keep track of failures until maximum back-off period
// has passed (since further failures can add to back-off).
return unused_since_ms >=
std::max(policy_->maximum_backoff_ms, policy_->entry_lifetime_ms);
}
// Otherwise, consider the entry is outdated if it hasn't been used for the
// specified lifetime period.
return unused_since_ms >= policy_->entry_lifetime_ms;
}
void BackoffEntry::Reset() {
failure_count_ = 0;
// We leave exponential_backoff_release_time_ unset, meaning 0. We could
// initialize to ImplGetTimeNow() but because it's a virtual method it's
// not safe to call in the constructor (and the constructor calls Reset()).
// The effects are the same, i.e. ShouldRejectRequest() will return false
// right after Reset().
exponential_backoff_release_time_ = base::TimeTicks();
}
base::TimeTicks BackoffEntry::ImplGetTimeNow() const {
return base::TimeTicks::Now();
}
base::TimeTicks BackoffEntry::CalculateReleaseTime() const {
int effective_failure_count =
std::max(0, failure_count_ - policy_->num_errors_to_ignore);
// If always_use_initial_delay is true, it's equivalent to
// the effective_failure_count always being one greater than when it's false.
if (policy_->always_use_initial_delay)
++effective_failure_count;
if (effective_failure_count == 0) {
// Never reduce previously set release horizon, e.g. due to Retry-After
// header.
return std::max(ImplGetTimeNow(), exponential_backoff_release_time_);
}
// The delay is calculated with this formula:
// delay = initial_backoff * multiply_factor^(
// effective_failure_count - 1) * Uniform(1 - jitter_factor, 1]
// Note: if the failure count is too high, |delay_ms| will become infinity
// after the exponential calculation, and then NaN after the jitter is
// accounted for. Both cases are handled by using CheckedNumeric<int64_t> to
// perform the conversion to integers.
double delay_ms = policy_->initial_delay_ms;
delay_ms *= pow(policy_->multiply_factor, effective_failure_count - 1);
delay_ms -= base::RandDouble() * policy_->jitter_factor * delay_ms;
// Do overflow checking in microseconds, the internal unit of TimeTicks.
const int64_t kTimeTicksNowUs =
(ImplGetTimeNow() - base::TimeTicks()).InMicroseconds();
base::internal::CheckedNumeric<int64_t> calculated_release_time_us =
delay_ms + 0.5;
calculated_release_time_us *= base::Time::kMicrosecondsPerMillisecond;
calculated_release_time_us += kTimeTicksNowUs;
const int64_t kMaxTime = std::numeric_limits<int64_t>::max();
base::internal::CheckedNumeric<int64_t> maximum_release_time_us = kMaxTime;
if (policy_->maximum_backoff_ms >= 0) {
maximum_release_time_us = policy_->maximum_backoff_ms;
maximum_release_time_us *= base::Time::kMicrosecondsPerMillisecond;
maximum_release_time_us += kTimeTicksNowUs;
}
// Decide between maximum release time and calculated release time, accounting
// for overflow with both.
int64_t release_time_us =
std::min(calculated_release_time_us.ValueOrDefault(kMaxTime),
maximum_release_time_us.ValueOrDefault(kMaxTime));
// Never reduce previously set release horizon, e.g. due to Retry-After
// header.
return std::max(
base::TimeTicks() + base::TimeDelta::FromMicroseconds(release_time_us),
exponential_backoff_release_time_);
}
} // namespace weave