| // Copyright 2015 The Weave Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef LIBWEAVE_SRC_COMMANDS_COMMAND_QUEUE_H_ | |
| #define LIBWEAVE_SRC_COMMANDS_COMMAND_QUEUE_H_ | |
| #include <map> | |
| #include <memory> | |
| #include <queue> | |
| #include <string> | |
| #include <utility> | |
| #include <vector> | |
| #include <base/callback.h> | |
| #include <base/macros.h> | |
| #include <base/time/default_clock.h> | |
| #include <base/time/time.h> | |
| #include <weave/device.h> | |
| #include <weave/provider/task_runner.h> | |
| #include "src/commands/command_instance.h" | |
| namespace weave { | |
| class CommandQueue final { | |
| public: | |
| CommandQueue(provider::TaskRunner* task_runner, base::Clock* clock); | |
| // TODO: Remove AddCommandAddedCallback and AddCommandRemovedCallback. | |
| using CommandCallback = base::Callback<void(Command* command)>; | |
| // Adds notifications callback for a new command is added to the queue. | |
| void AddCommandAddedCallback(const CommandCallback& callback); | |
| // Adds notifications callback for a command is removed from the queue. | |
| void AddCommandRemovedCallback(const CommandCallback& callback); | |
| void AddCommandHandler(const std::string& component_path, | |
| const std::string& command_name, | |
| const Device::CommandHandlerCallback& callback); | |
| // Checks if the command queue is empty. | |
| bool IsEmpty() const { return map_.empty(); } | |
| // Returns the number of commands in the queue. | |
| size_t GetCount() const { return map_.size(); } | |
| // Adds a new command to the queue. Each command in the queue has a unique | |
| // ID that identifies that command instance in this queue. | |
| // One shouldn't attempt to add a command with the same ID. | |
| void Add(std::unique_ptr<CommandInstance> instance); | |
| // Selects command identified by |id| ready for removal. Command will actually | |
| // be removed after some time. | |
| void RemoveLater(const std::string& id); | |
| // Finds a command instance in the queue by the instance |id|. Returns | |
| // nullptr if the command with the given |id| is not found. The returned | |
| // pointer should not be persisted for a long period of time. | |
| CommandInstance* Find(const std::string& id) const; | |
| private: | |
| friend class CommandQueueTest; | |
| // Removes a command identified by |id| from the queue. | |
| bool Remove(const std::string& id); | |
| // Removes old commands scheduled by RemoveLater() to be deleted after | |
| // |cutoff_time|. | |
| void Cleanup(const base::Time& cutoff_time); | |
| // Schedule a cleanup task to be run after the specified |delay|. | |
| void ScheduleCleanup(base::TimeDelta delay); | |
| // Perform removal of scheduled commands (by calling Cleanup()) and scheduling | |
| // another cleanup task if the removal queue is still not empty. | |
| void PerformScheduledCleanup(); | |
| provider::TaskRunner* task_runner_{nullptr}; | |
| base::Clock* clock_{nullptr}; | |
| // ID-to-CommandInstance map. | |
| std::map<std::string, std::shared_ptr<CommandInstance>> map_; | |
| // Queue of commands to be removed, keeps them sorted by the timestamp | |
| // (earliest first). This is done to tolerate system clock changes. | |
| template <typename T> | |
| using InversePriorityQueue = | |
| std::priority_queue<T, std::vector<T>, std::greater<T>>; | |
| InversePriorityQueue<std::pair<base::Time, std::string>> remove_queue_; | |
| using CallbackList = std::vector<CommandCallback>; | |
| CallbackList on_command_added_; | |
| CallbackList on_command_removed_; | |
| std::map<std::string, Device::CommandHandlerCallback> command_callbacks_; | |
| Device::CommandHandlerCallback default_command_callback_; | |
| // WeakPtr factory for controlling the lifetime of command queue cleanup | |
| // tasks. | |
| base::WeakPtrFactory<CommandQueue> weak_ptr_factory_{this}; | |
| DISALLOW_COPY_AND_ASSIGN(CommandQueue); | |
| }; | |
| } // namespace weave | |
| #endif // LIBWEAVE_SRC_COMMANDS_COMMAND_QUEUE_H_ |