| // Copyright 2015 The Weave Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "src/commands/cloud_command_proxy.h" | 
 |  | 
 | #include <base/bind.h> | 
 | #include <weave/enum_to_string.h> | 
 | #include <weave/provider/task_runner.h> | 
 |  | 
 | #include "src/commands/command_instance.h" | 
 | #include "src/commands/prop_constraints.h" | 
 | #include "src/commands/prop_types.h" | 
 | #include "src/commands/schema_constants.h" | 
 | #include "src/utils.h" | 
 |  | 
 | namespace weave { | 
 |  | 
 | CloudCommandProxy::CloudCommandProxy( | 
 |     CommandInstance* command_instance, | 
 |     CloudCommandUpdateInterface* cloud_command_updater, | 
 |     StateChangeQueueInterface* state_change_queue, | 
 |     std::unique_ptr<BackoffEntry> backoff_entry, | 
 |     provider::TaskRunner* task_runner) | 
 |     : command_instance_{command_instance}, | 
 |       cloud_command_updater_{cloud_command_updater}, | 
 |       state_change_queue_{state_change_queue}, | 
 |       task_runner_{task_runner}, | 
 |       cloud_backoff_entry_{std::move(backoff_entry)} { | 
 |   callback_token_ = state_change_queue_->AddOnStateUpdatedCallback( | 
 |       base::Bind(&CloudCommandProxy::OnDeviceStateUpdated, | 
 |                  weak_ptr_factory_.GetWeakPtr())); | 
 |   observer_.Add(command_instance); | 
 | } | 
 |  | 
 | void CloudCommandProxy::OnErrorChanged() { | 
 |   std::unique_ptr<base::DictionaryValue> patch{new base::DictionaryValue}; | 
 |   patch->Set(commands::attributes::kCommand_Error, | 
 |              command_instance_->GetError() | 
 |                  ? ErrorInfoToJson(*command_instance_->GetError()).release() | 
 |                  : base::Value::CreateNullValue().release()); | 
 |   QueueCommandUpdate(std::move(patch)); | 
 | } | 
 |  | 
 | void CloudCommandProxy::OnResultsChanged() { | 
 |   std::unique_ptr<base::DictionaryValue> patch{new base::DictionaryValue}; | 
 |   patch->Set(commands::attributes::kCommand_Results, | 
 |              command_instance_->GetResults().release()); | 
 |   QueueCommandUpdate(std::move(patch)); | 
 | } | 
 |  | 
 | void CloudCommandProxy::OnStateChanged() { | 
 |   std::unique_ptr<base::DictionaryValue> patch{new base::DictionaryValue}; | 
 |   patch->SetString(commands::attributes::kCommand_State, | 
 |                    EnumToString(command_instance_->GetState())); | 
 |   QueueCommandUpdate(std::move(patch)); | 
 | } | 
 |  | 
 | void CloudCommandProxy::OnProgressChanged() { | 
 |   std::unique_ptr<base::DictionaryValue> patch{new base::DictionaryValue}; | 
 |   patch->Set(commands::attributes::kCommand_Progress, | 
 |              command_instance_->GetProgress().release()); | 
 |   QueueCommandUpdate(std::move(patch)); | 
 | } | 
 |  | 
 | void CloudCommandProxy::OnCommandDestroyed() { | 
 |   delete this; | 
 | } | 
 |  | 
 | void CloudCommandProxy::QueueCommandUpdate( | 
 |     std::unique_ptr<base::DictionaryValue> patch) { | 
 |   UpdateID id = state_change_queue_->GetLastStateChangeId(); | 
 |   if (update_queue_.empty() || update_queue_.back().first != id) { | 
 |     // If queue is currently empty or the device state has changed since the | 
 |     // last patch request queued, add a new request to the queue. | 
 |     update_queue_.push_back(std::make_pair(id, std::move(patch))); | 
 |   } else { | 
 |     // Device state hasn't changed since the last time this command update | 
 |     // was queued. We can coalesce the command update patches, unless the | 
 |     // current request is already in flight to the server. | 
 |     if (update_queue_.size() == 1 && command_update_in_progress_) { | 
 |       // Can't update the request which is being sent to the server. | 
 |       // Queue a new update. | 
 |       update_queue_.push_back(std::make_pair(id, std::move(patch))); | 
 |     } else { | 
 |       // Coalesce the patches. | 
 |       update_queue_.back().second->MergeDictionary(patch.get()); | 
 |     } | 
 |   } | 
 |   // Send out an update request to the server, if needed. | 
 |  | 
 |   // Post to accumulate more changes during the current message loop task run. | 
 |   task_runner_->PostDelayedTask( | 
 |       FROM_HERE, base::Bind(&CloudCommandProxy::SendCommandUpdate, | 
 |                             backoff_weak_ptr_factory_.GetWeakPtr()), | 
 |       {}); | 
 | } | 
 |  | 
 | void CloudCommandProxy::SendCommandUpdate() { | 
 |   if (command_update_in_progress_ || update_queue_.empty()) | 
 |     return; | 
 |  | 
 |   // Check if we have any pending updates ready to be sent to the server. | 
 |   // We can only send updates for which the device state at the time the | 
 |   // requests have been queued were successfully propagated to the server. | 
 |   // That is, if the pending device state updates that we recorded while the | 
 |   // command update was queued haven't been acknowledged by the server, we | 
 |   // will hold the corresponding command updates until the related device state | 
 |   // has been successfully updated on the server. | 
 |   if (update_queue_.front().first > last_state_update_id_) | 
 |     return; | 
 |  | 
 |   backoff_weak_ptr_factory_.InvalidateWeakPtrs(); | 
 |   if (cloud_backoff_entry_->ShouldRejectRequest()) { | 
 |     VLOG(1) << "Cloud request delayed for " | 
 |             << cloud_backoff_entry_->GetTimeUntilRelease() | 
 |             << " due to backoff policy"; | 
 |     task_runner_->PostDelayedTask( | 
 |         FROM_HERE, base::Bind(&CloudCommandProxy::SendCommandUpdate, | 
 |                               backoff_weak_ptr_factory_.GetWeakPtr()), | 
 |         cloud_backoff_entry_->GetTimeUntilRelease()); | 
 |     return; | 
 |   } | 
 |  | 
 |   // Coalesce any pending updates that were queued prior to the current device | 
 |   // state known to be propagated to the server successfully. | 
 |   auto iter = update_queue_.begin(); | 
 |   auto start = ++iter; | 
 |   while (iter != update_queue_.end()) { | 
 |     if (iter->first > last_state_update_id_) | 
 |       break; | 
 |     update_queue_.front().first = iter->first; | 
 |     update_queue_.front().second->MergeDictionary(iter->second.get()); | 
 |     ++iter; | 
 |   } | 
 |   // Remove all the intermediate items that have been merged into the first | 
 |   // entry. | 
 |   update_queue_.erase(start, iter); | 
 |   command_update_in_progress_ = true; | 
 |   cloud_command_updater_->UpdateCommand( | 
 |       command_instance_->GetID(), *update_queue_.front().second, | 
 |       base::Bind(&CloudCommandProxy::OnUpdateCommandDone, | 
 |                  weak_ptr_factory_.GetWeakPtr())); | 
 | } | 
 |  | 
 | void CloudCommandProxy::ResendCommandUpdate() { | 
 |   command_update_in_progress_ = false; | 
 |   SendCommandUpdate(); | 
 | } | 
 |  | 
 | void CloudCommandProxy::OnUpdateCommandDone(ErrorPtr error) { | 
 |   command_update_in_progress_ = false; | 
 |   cloud_backoff_entry_->InformOfRequest(!error); | 
 |   if (!error) { | 
 |     // Remove the succeeded update from the queue. | 
 |     update_queue_.pop_front(); | 
 |   } | 
 |   // If we have more pending updates, send a new request to the server | 
 |   // immediately, if possible. | 
 |   SendCommandUpdate(); | 
 | } | 
 |  | 
 | void CloudCommandProxy::OnDeviceStateUpdated(UpdateID update_id) { | 
 |   last_state_update_id_ = update_id; | 
 |   // Try to send out any queued command updates that could be performed after | 
 |   // a device state is updated. | 
 |   SendCommandUpdate(); | 
 | } | 
 |  | 
 | }  // namespace weave |