blob: f7995ed55d5b889aa0d19afaff17daebe90dfc0f [file] [log] [blame]
// Copyright 2015 The Weave Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef LIBWEAVE_SRC_COMPONENT_MANAGER_IMPL_H_
#define LIBWEAVE_SRC_COMPONENT_MANAGER_IMPL_H_
#include <base/time/default_clock.h>
#include "src/commands/command_queue.h"
#include "src/component_manager.h"
#include "src/states/state_change_queue.h"
namespace weave {
class ComponentManagerImpl final : public ComponentManager {
public:
explicit ComponentManagerImpl(provider::TaskRunner* task_runner,
base::Clock* clock = nullptr);
~ComponentManagerImpl() override;
// Loads trait definition schema.
bool LoadTraits(const base::DictionaryValue& dict, ErrorPtr* error) override;
// Same as the overload above, but takes a json string to read the trait
// definitions from.
bool LoadTraits(const std::string& json, ErrorPtr* error) override;
// Sets callback which is called when new trait definitions are added.
void AddTraitDefChangedCallback(const base::Closure& callback) override;
// Adds a new component instance to device.
// |path| is a path to the parent component (or empty string if a root-level
// component is being added).
// |name| is a component name being added.
// |traits| is a list of trait names this component supports.
bool AddComponent(const std::string& path,
const std::string& name,
const std::vector<std::string>& traits,
ErrorPtr* error) override;
// Adds a new component instance to device, as a part of component array.
// |path| is a path to the parent component.
// |name| is an array root element inside the child components.
// |traits| is a list of trait names this component supports.
bool AddComponentArrayItem(const std::string& path,
const std::string& name,
const std::vector<std::string>& traits,
ErrorPtr* error) override;
// Removes an existing component instance from device.
// |path| is a path to the parent component (or empty string if a root-level
// component is being removed).
// |name| is a name of the component to be removed.
bool RemoveComponent(const std::string& path,
const std::string& name,
ErrorPtr* error) override;
// Removes an element from component array.
// |path| is a path to the parent component.
// |name| is an array root element inside the child components.
// |index| is a zero-based element index in the component array.
bool RemoveComponentArrayItem(const std::string& path,
const std::string& name,
size_t index,
ErrorPtr* error) override;
// Sets callback which is called when new components are added.
void AddComponentTreeChangedCallback(const base::Closure& callback) override;
// Adds a new command instance to the command queue. The command specified in
// |command_instance| must be fully initialized and have its name, component,
// id populated.
void AddCommand(std::unique_ptr<CommandInstance> command_instance) override;
// Parses the command definition from a json dictionary. The resulting command
// instance is populated with all the required fields and partially validated
// against syntax/schema.
// The new command ID is returned through optional |id| param.
std::unique_ptr<CommandInstance> ParseCommandInstance(
const base::DictionaryValue& command,
Command::Origin command_origin,
UserRole role,
std::string* id,
ErrorPtr* error) override;
// Find a command instance with the given ID in the command queue.
CommandInstance* FindCommand(const std::string& id) override;
// Command queue monitoring callbacks (called when a new command is added to
// or removed from the queue).
void AddCommandAddedCallback(
const CommandQueue::CommandCallback& callback) override;
void AddCommandRemovedCallback(
const CommandQueue::CommandCallback& callback) override;
// Adds a command handler for specific component's command.
// |component_path| is a path to target component (e.g. "stove.burners[2]").
// |command_name| is a full path of the command, including trait name and
// command name (e.g. "burner.setPower").
void AddCommandHandler(
const std::string& component_path,
const std::string& command_name,
const Device::CommandHandlerCallback& callback) override;
// Finds a component instance by its full path.
const base::DictionaryValue* FindComponent(const std::string& path,
ErrorPtr* error) const override;
// Finds a definition of trait with the given |name|.
const base::DictionaryValue* FindTraitDefinition(
const std::string& name) const override;
// Finds a command definition, where |command_name| is in the form of
// "trait.command".
const base::DictionaryValue* FindCommandDefinition(
const std::string& command_name) const override;
// Finds a state definition, where |state_property_name| is in the form of
// "trait.state".
const base::DictionaryValue* FindStateDefinition(
const std::string& state_property_name) const;
// Checks the minimum required user role for a given command.
bool GetCommandMinimalRole(const std::string& command_name,
UserRole* minimal_role,
ErrorPtr* error) const override;
// Checks the minimum required user role for a given state.
bool GetStateMinimalRole(const std::string& state_property_name,
UserRole* minimal_role,
ErrorPtr* error) const override;
// Returns the full JSON dictionary containing trait definitions.
const base::DictionaryValue& GetTraits() const override { return traits_; }
// Returns the full JSON dictionary containing component instances.
const base::DictionaryValue& GetComponents() const override {
return components_;
}
// Returns a JSON dictionary containing component instances with state
// properties visible to a user of the given |role|.
std::unique_ptr<base::DictionaryValue> GetComponentsForUserRole(
UserRole role) const override;
// Component state manipulation methods.
bool SetStateProperties(const std::string& component_path,
const base::DictionaryValue& dict,
ErrorPtr* error) override;
bool SetStatePropertiesFromJson(const std::string& component_path,
const std::string& json,
ErrorPtr* error) override;
const base::Value* GetStateProperty(const std::string& component_path,
const std::string& name,
ErrorPtr* error) const override;
bool SetStateProperty(const std::string& component_path,
const std::string& name,
const base::Value& value,
ErrorPtr* error) override;
void AddStateChangedCallback(const base::Closure& callback) override;
// Returns the recorded state changes since last time this method was called.
StateSnapshot GetAndClearRecordedStateChanges() override;
// Called to notify that the state patch with |id| has been successfully sent
// to the server and processed.
void NotifyStateUpdatedOnServer(UpdateID id) override;
// Returns an ID of last state change update. Each SetStatePropertyNNN()
// invocation increments this value by 1.
UpdateID GetLastStateChangeId() const override {
return last_state_change_id_;
}
// Subscribes for device state update notifications from cloud server.
// The |callback| will be called every time a state patch with given ID is
// successfully received and processed by Weave server.
// Returns a subscription token. As soon as this token is destroyed, the
// respective callback is removed from the callback list.
Token AddServerStateUpdatedCallback(
const base::Callback<void(UpdateID)>& callback) override;
// Helper method for legacy API to obtain first component that implements
// the given trait. This is useful for routing commands that have no component
// path specified.
// Returns empty string if no components are found.
// This method only searches for component on the top level of components
// tree. No sub-components are searched.
std::string FindComponentWithTrait(const std::string& trait) const override;
private:
// A helper method to find a JSON element of component at |path| to add new
// sub-components to.
base::DictionaryValue* FindComponentGraftNode(const std::string& path,
ErrorPtr* error);
base::DictionaryValue* FindMutableComponent(const std::string& path,
ErrorPtr* error);
// Helper method to find a sub-component given a root node and a relative path
// from the root to the target component.
static const base::DictionaryValue* FindComponentAt(
const base::DictionaryValue* root,
const std::string& path,
ErrorPtr* error);
base::DefaultClock default_clock_;
base::Clock* clock_{nullptr};
// An ID of last state change update. Each NotifyPropertiesUpdated()
// invocation increments this value by 1.
UpdateID last_state_change_id_{0};
// Callback list for state change queue event sinks.
// This member must be defined before |command_queue_|.
base::CallbackList<void(UpdateID)> on_server_state_updated_;
base::DictionaryValue traits_; // Trait definitions.
base::DictionaryValue components_; // Component instances.
CommandQueue command_queue_; // Command queue containing command instances.
std::vector<base::Closure> on_trait_changed_;
std::vector<base::Closure> on_componet_tree_changed_;
std::vector<base::Closure> on_state_changed_;
uint32_t next_command_id_{0};
std::map<std::string, std::unique_ptr<StateChangeQueue>> state_change_queues_;
DISALLOW_COPY_AND_ASSIGN(ComponentManagerImpl);
};
} // namespace weave
#endif // LIBWEAVE_SRC_COMPONENT_MANAGER_IMPL_H_